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Language Arts Games


Primary Site: CookieURL: http://www.cookie.com/kids/games/viewallgames.htmlScreen_shot_2012-02-10_at_10.13.58_AM.png
Game: Describing Words
Level: (1-2)
Summary of Website: This website has a multiple different games. The homepage has a light blue background with stars. When you first enter the site, it shows the new games that have been recently added, top games, and what people are now playing. As you scroll down the website, you can choose between puzzles, language arts games, fun games, math games, and science games. There are also videos, printable worksheets, and arts and crafts ideas. The website is designed for three to eight year old students. There is also a section to provide feedback.Summary of the Game: The goal of the game is teach students the meaning of different adjectives. It includes adjective like big, small, and and damaged. Each round, the student is given and adjective and it's defintiotion. Then the student must locate the object in a picture that the given adjective describes. The student must then type the describing word into a sentence. The game consists of ten rounds and the player receives points at the end of the game.Evaluation of the game: The game is designed to appeal to children. The colors and pictures will capture and hold a student's attention. The voice narrating the game is easy to understand and clear. The game will teach students a new variety of adjectives and the meaning of the adjectives. It also explains to the player what an adjective is and how to use them in a sentence. Color: The color are bright and will easily catch the eye of a child. The pictures consist of vibrant colors and a wide variety of different colors. The background is a bright green and important words are emphasized using a bright red font.Repetition: Music continuously play in the background throughout the game. A voice tells the player if they have achieved the correct answer or if the answer is wrong. If the answer is correct, the voice says "You are right" and if the answer is incorrect the voice says "You are wrong." There is also a buzzing noise when the player gives the wrong answer.Talking Text: There is a voice that explains the game as the child plays. It will first tell the player the definition of the adjective and a sentence with that includes the adjective. The narrator then tells the student to select the image in the picture that the adjective is describing. The voice then tells the player to type the correct word into a sentence and reads the sentence.Visual Cues: The game provides the player with a picture that is an example of the adjective and a one that is not. An arrow is provided for when the child is ready to go to the next problem.Mistakes: When the player makes a mistake, a voice states, "You are wrong" and there is a buzzing sound.Rating: N/AHighlighted Cues: The picture with the correct example is highlighted in green. Any important words are printed in a bright red. Navigation Routine: When the adjectives are being explained, the examples are larger. When the child needs to choose the correct object, the picture becomes larger. The player must click the done button after they type the adjective into the sentence and then click an arrow to move to the next example.Click Back and Back: N/AClick and Drag: N/AClick Forward: N/A
Teacher Rating: 9

Primary Website:PBS KidsURL: http://pbskids.org/superwhy/#game/alphabricks
Game: Alpha-BricksLevel:(1-2)Summary of Website: The website consists of vibrant colors. There is a bright green in the background that is created to resemble grass. The sky is pink with hearts scatter throughout it. The website is simple and there are not anything that would distract the user. There is little text and mostly pictures. The design enables children to easily use the website. There is a wheel with different television show on PBS and a sign that reads, "Games." There is also videos and a section for parents or adults.Summary of Game: The goal of the game to repair a brick wall for Piggie before the Big Bad Wolf can reach the house. In order to fix the wall, the player must select the letter of the alphabet that Piggie asks for. The number of brick to choose from depends on the difficulty the player chooses. When the players finish building the brick wall out of the letter bricks, the bricks are in alphabetical order. The game has bright colors and fun characters. Piggie is dressed as a construction worker and the bricks appear on a conveyer belt. The game is constructed to interest children and teach them to identify the letters of the alphabet.Evaluation of the Game: The game is a great way for young children to learn the letters of the alphabet. It was sometimes difficult to understand the which letter Piggie was asking for since certain letters sound similar. Children will enjoy the race to build the wall before the wolf can arrive at the house. They will also find humor in Piggie's outfit. Students will learn to identify each letter, in lower and upper case, by playing this game.Color: The colors are bold and vivid. The letters are yellow so they stand out against the deep red bricks. The background is a soft yellow and the sky is light blue so it does not distract the student form focusing on the letters. Repetition: Music plays throughout the game. When the correct answer is given, there is a ringing noise. Piggie will repeat the letter every few seconds to remind the player what letter they must pick. Piggie also repeats, "Oh no! The Big Bad Wolf is getting closer!" Talking Text: Piggie talks during the game. He tells the student the letter he is needs. He also informs the player when they have the correct or incorrect answer.Visual Cues: The child can see the letters that have already been chosen on the brick wall.Mistakes:When the player clicks the incorrect letter, it is taken off the conveyer belt so the child has less choices. Piggie also tells the player to try again and informs the student the wolf is getting closer.Rating: N/AHighlighted Cues:N/A
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Navigation Routine: N/AClick Back and Back: N/A
Click and Drag: N/AClick Forward: N/A
Teacher Rating: 7


Primary Site: CookieURL: cookie.com/kids/games/viewallgames.html
Games: Word TrailLevel: (2-3)Summary of Website: This website has a multiple different games. The homepage has a light blue background with stars. When you first enter the site, it shows the new games that have been recently added, top games, and what people are now playing. As you scroll down the website, you can choose between puzzles, language arts games, fun games, math games, and science games. There are also videos, printable worksheets, and arts and crafts ideas. The website is designed for three to eight year old students. There is also a section to provide feedback.
Summary of Game: The game is similar to playing a board game. The spinner randomly picks the number of spaces the player can move. When the player lands on a space, they are asked to find a the antonym or synonyms of the word of the space. The player is given nine choices and must click the correct one. If the student chooses the wrong answer, the word they have choosen turns red and they are asked to try again.

Evaluation of Game: The spaces on the games are bright and the background is of a meadow. The desgin of the game will capture a child's attention. The game also tells the child when he or she has the incorrect answer. It also tells the child the synonym or antonym of the incorrect word. This helps to teach the student a wide variety of vocabulary. The game will encourage students to learn the meaning of synonyms and antonyms and examples of both.
Color: The spaces on the game board are bright purple, orange, pink, blue, and green. The background has light greens so it does not distract the student away from the game. The correct answer lights up green and an incorrect response changes to red. A green "Go" button has a flashing white star around it after each turn.Repetition: The player continues to move through the board until they reach the end.Talking Text: A voice explains the directions to the player. The student is told how many spaces he or she may move after it appears on the spinner and the voice counts spaces as the player moves. The problem the student must solve is read by the voice and can be repeated, if necessary.Visual Cues: The "Go" sign flashes when the player needs to take his or her next turn.Mistakes: When the child chooses the wrong answer, a voice informs the player that the answer is not the correct one. The incorrect choice changes to red and the child is asked to try again.Rating: N/AHighlighted Cues: The "Go" is highlighted when the student needs to take his or her next turn.Navigation Routine: The player knows how far on the board he or she is because if a game piece that moves throughout the board.Click Back and Back: N/AClick and Drag: N/Aexternal image antonyms-1-small.jpgClick forward: N/A

Teacher Rating: 8